Improvement based on playtesting
Obstacle Rush » Devlog
Playtesting Improvements
Had some playtesting done on this prototype, and got some really good feedback on some stuff that could be worked upon in order to have a more interesting prototype to show off.
Updates
- Added controller support. Player 2, on the right side of the screen, may use a controller to play the game
- Created a resource system for obstacles, and added costs to obstacles based on how strong it may be
- Added zones in the levels in which it is not allowed to place any obstacles
- Changed the dash to only move the player horizontally, and not to recharge when touching terrain
- Added small visual hints, in the design phase, as to how the obstacles behave during the play phase
Roadmap
- New tutorial system
- Unique page in the main menu that show the behaviour of all the movement mechanics and the obstacles, and explains the different phases in the game
- Enhanced and less intrusive tutorial on each phase star
- Fix some of the pixel aberrations and blurriness that occur with some assets
Files
Archive.zip Play in browser
16 days ago
Archive.zip 35 MB
16 days ago
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Obstacle Rush
Imagine a platformer, where your greatest opponent isn't just the level - it's the person sitting next to you.
Status | Released |
Authors | Maoaii, FlipAllTheTables |
Genre | Platformer |
Tags | 2D, Fast-Paced, Level Editor, party-game |
More posts
- UI Overhaul13 days ago
- Tutorials Overhaul15 days ago
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